Devil Inside Walkthrough
      17/03/2000 

      I-Act I 
      1-Garden
      Go through the Shadow Gate entrance (avoid killing a cop, or the show's 
      over). (Note the medi-kit under the mailbox.)
      You can do a permanent save as soon as you enter the garden.
      Proceed to the right. There's an argument going on between two cops and an 
      Electrocution victim (who flees as the player approaches) Follow him into 
      the stone maze. 
      There, you will face off some ten members of the living dead. Find the 
      ammunition and medi-kit, and temporary save station (meanwhile, the 
      Electrocution victim has shot down the cop). Then go back to where you 
      started. 
      A helicopter passes overhead, right after some zombies shoot down two 
      other cops (near the tunnel). Grab the ammunition at the entrance on the 
      right.
      Survive the ambush in the tunnel involving 4 zombies-two of whom 
      unexpectedly attack the cameraman.
      Once the zombies are dead, continue on the path to the garage (a wooden 
      barn). There's a medi-kit to the left of the log cabin (near the stone 
      wall), and a temporary save is available in the same place.
      Log Cabin: In the back of the cabin, take the ammunition, the sander, and 
      the gate key (in the ditch). Exit the cabin and fight four zombies.
      As you retrace your steps, you will experience frequent encounters: 
      grandmothers armed with Uzis, and a legless cripple, among others.
      Tunnel exit: A film sequence shows 6 zombies attacking three LAPD cops 
      near the lake. You join in the scuffle
      Lake: Search the shoreline to collect two ammunition packs and a medi-kit 
      (on the dock).
      Gate: Use the key that you found in the cabin. Climb the stairs, follow 
      the path and defend yourself from the living dead in that area.
      From the trail, you can already glimpse Shadow Gate.
      When you reach the double staircase opposite Shadow Gate, take the right 
      path as far as the forest; jump over the gate and go to the statue. Kill 
      the zombies. Above all, be sure to recover the key to the ground floor, 
      which lies at the base of the statue.
      Shed, left of the entrance: Find the cartridge box.
      On the hill to the right of the house (toward the garage), pick up the 
      ammunition lying between the bush and the tree.
      Take this opportunity to do a permanent save in front of the statue of the 
      gold prospector (with his sifter).
      Use the key to open the front door

      2-Ground Floor (First Floor)
      To the left of the front door, the bathroom offers a temporary save, but 
      there is also a more-or-less lethargic zombie standing in front of them 
      You can find the plumber's letter by searching the toilet bowl (lovely!!).
      Back in the entranceway, activate the two tiles to the right and left, 
      respectively, of the fountain (a box of ammunition lies on the left tile) 
      It triggers the opening of the elevator (which, for the moment, is not 
      working).
      The first door on the right leads to the Kitchen. 
      In the refrigerator, take the "laziness poem". Activate the videophone to 
      attract the Electrocution victim into the dining room (otherwise, he can 
      wound the player from the adjoining room).
      In the gas stove, find the two sheets of paper and a medi-kit.
      In the oven, take the silencer, the ammunition and the sheet of paper.
      Dumbwaiter: Find the key to the lounge.
      First door on the right: Retrieve the ammunition at the top of the 
      condemned spiral staircase.
      Back in the entranceway, climb the staircase. Take the library key and 
      shotgun ammunition (on the left, at the top of the stairs, and also at the 
      right column of the collapsed staircase).
      Fountain: at the bottom of the fountain is a mosaic with a cryptic symbol 
      (a pentagram) by which the player can invoke Deva You can choose to 
      continue as either Dave-or Deva
      Back in the entranceway: A double wooden door leads to a corridor of 
      statues.
      Combat the burning Hanged Criminal. (We strongly recommend that you 
      confront him as Deva, because she can regenerate when exposed to flames.)
      Activate the trap door at the rear of the corridor (this opens the panels 
      that hide the second part of the library).
      Destroy the statue on the left (next to the debris). In the rear of the 
      corridor, take the letter that is in the chest held by another statue.

      Return to the corridor: Go to the rear and take the last door on the 
      right-the door to the lounge.
      Go in, but watch for the Electrocution victim. Activate the 
      beer-dispensing lever at the bar: Electrocution victims arrive and the 
      door of the closet containing the street Blaster (pump gun) opens. Take 
      the key to the dining room from the drawer in the coffee table
      Activate the hand lever on the wall immediately to the right of the lounge 
      entrance (behind the counter)
      In the (collapsed) dining room: There is a permanent save and two 
      ammunition boxes in the rear of the room. If the corridor statue was 
      destroyed, this is an empty room. If not, there's a continuous invasion of 
      zombies in the ditch. Climb out using wooden planks...
      Follow the corridor passage again to go to the library. Take this 
      opportunity to transform yourself into Deva and inhale the souls (of the 
      recently shot Electrocution victims). The red pentacles (gates of hell) 
      also allow the player to send the souls back to Lucifer.
      A medi-kit and two ammunition boxes are in the room. A map of the attic is 
      in the small writing desk at the entrance to the library, and there are 
      various papers on the shelves. A medi-kit is in the elevator Cross the 
      second part of the room and activate the hand lever (hidden in the middle 
      of the shelves). This action will eliminate the metal partition blocking 
      your access to the entrance from the elevator. You will also find a "Who's 
      Who" book there.
      Inspect the writing desk opposite the hand lever. Take the remote control 
      from the drone.
      Open the closet: A burning zombie jumps out(hint: incarnate as Deva when 
      you encounter the living dead-they catch fire after death, giving the 
      player an opportunity to recharge his life force).
      Opposite the closet, the player comes across an ammunition cabinet.
      There's a medi-kit on the (hard-to-miss) zebra-striped sofa.
      Note: The painting of H.P. Lovecraft can be moved, but doing this has no 
      effect.

      Enter the projection room and go to the projector, after climbing the 
      staircase. A film sequence is triggered that shows an Electrocution victim 
      sounding a warning in an adjoining movie theatre. Then, he decides to take 
      the offensive. Pick up the ammunition next to the projector. Activate the 
      hand lever above the film editing table to raise the movie theatre 
      curtain. Search through the film reel shelves to find "Ye Book of the 
      Future."
      Continue on into the movie theatre (through the armored door). Fight the 
      Electrocution victim and the two Hanged Criminals falling from the ceiling 
      (the Hanged Criminals usually leave an ammunition box behind). Use the 
      temporary save station.
      Shoot into the jerry can to set the wall screen ablaze, thereby revealing 
      the hand lever that activates the secret passage (hidden behind the 
      painting) leading to the veranda.
      Veranda: There is a pentacle in the pond.
      In the rear area, confront the Electrocution victim on the electric chair 
      and recover the battery that he leaves behind him when he disappears. Find 
      the medi-kit and ammunition. Retrieve the lever in the middle of the 
      marble columns and locate the crack in one of those columns Then, slip in 
      the rod to open the window panel that leads to the backyard (which also 
      opens up the secret passage to the entrance (located under the light 
      bulb).
      Backyard: This is your first confrontation with the Night Howler (avoid 
      the blows from his spiked mallet!). When he disappears, take the film 
      reel and pick up the box of ammunition.
      Return to the projection room. Mount the reel on the projector Locate the 
      secret passage by activating the hand lever-it reveals the staircase 
      leading to the attic.


      3-Attic
      Break the mirror facing you and, behind it, activate the hand lever 
      providing access to the attic.
      Keep on going. A short time later, the Night Howler kidnaps the cameraman. 
      In the next room, three Electrocution victims are venting their rage on 
      three Skinned Criminals. Go through the door behind the Electrocution 
      victims (triangular spider web in the corner). Angelina comes in when the 
      player passes through this door (a film sequence occurs in which she calls 
      upon Jack T. Ripper). If that doesn't happen, you've gone through the 
      wrong door.
      This level is full of Electrocuted and Skinned Criminals ambushing each 
      other (hint: don't try to join in their fight; they end up killing each 
      other).
      Tour the attic, using the map as a guide. Many items can be found there: 
      ammunition, etc. Don't forget to break all of the mirrors and uncover the 
      concealed walls-and a gate to hell! You can even get a permanent save 
      there (the television set).
      After the film sequence featuring Angelina, slip along the left wall and 
      enter the back room (just beyond the iron box). This is where the 
      cameraman is being guarded by an Electrocution victim on an electric 
      chair. Pick up the fuses next to the cameraman (the medi-kit and the 
      bullets, too). Leave the room and turn left after you pass the iron box. 
      Follow the corridor until you locate the electric meter. Insert the fuses 
      a film sequence occurs showing the Shadow Gate elevator (which is now 
      working).
      Go back out the way you came in and continue straight ahead a film 
      sequence is triggered showing the Skinned Criminal kidnapping Angelina. 
      Continue on and go through the wood-paneled door. Behind it is the gate to 
      hell inhale-and send the souls back with Deva.
      In this room, turn left immediately after the wooden door. Kill the 
      Skinned Criminal guarding the entrance. Go through the room; the elevator 
      is there and a permanent save (guarded by two Electrocution victims). A 
      little further away, you can also find an assault rifle. To take the 
      elevator, click on the control console (use the left mouse button to 
      select the floor): in this case, the second.

      II-Act II 
      4-Second Floor
      There is a temporary save opposite the elevator. Proceed to the end of the 
      corridor. Destroy the electrical outlets as you move along (the 
      Electrocution victims can use them to move from one place to another). At 
      the end of the hall, open the chest containing a newspaper and a shotgun. 
      Turn left to reach the swimming pool (where you will find a permanent 
      save, a medi-kit, and ammunition). 
      Go to the rear, behind the counter, to the bathroom. There are pinball 
      tokens in the wooden crate and a sheet of paper on the shelves. Leave and 
      activate the intercom (to attract the Electrocution victims, so that you 
      can reduce the number of adversaries for the final scene of that level). 
      When you are opposite the pentacle in the room adjoining the swimming 
      pool, go through the door into the valet's room. Kill the Hanged 
      Criminals, pick up the key behind the screen (you can use it to leave the 
      room). You'll find ammunition, among other things, in the chest of 
      drawers. 
      Go back into the corridor and go through the door opposite you to enter 
      the snooker room. 
      Kill the Skinned Criminals and take the bedroom key that they left near 
      the jukebox. Use your tokens to play pinball (this will unblock the door 
      that leads to the red room).
      Enter the room, open the chest of drawers, and pick up the billiard ball 
      and various other items you find there. Go to the snooker table and play, 
      using the billiard ball, which will reveal a hiding place behind the cue 
      rest. Retrieve the crossbow that you find there.
      Head toward the gymnasium, which can be reached through the red room door. 
      Kill the Skinned Criminals, recover the medi-kit and head toward the 
      showers. In the corridor, examine the skins of the Skinned Criminals, 
      hanging on the wall. Find the key to the room where Angelina is being held 
      prisoner. 
      Retrace your steps and go into the sauna through the dressing room door 
      (located next to the mirror in the gymnasium). Kill the sauna zombie in 
      order to neutralize his ghost, who has been tormenting you since you came 
      to that level. Go through the gate to hell in the sauna. 
      Return to the central part of the hall. In front of the elevator (to your 
      left) is a hidden door. 
      Enter the valet's room and kill the "zombified" soundman. Search through 
      the chest of drawers (for the sheet of paper), and pick up the medi-kit in 
      the lavatory. 
      When you get back in the hall, another door is revealed (if this doesn't 
      happen, search for it). Enter the room, using the bedroom key: kill the 
      Electrocution victims, and head toward Angelina. Kill her (she turns out 
      to be a zombie). Leave the room once you have retrieved the key and the 
      medi-kit. A film sequence shows Angelina being forcefully dragged by the 
      torturer to the basement.
      Use the elevator to descend to the ground floor. Go out into the garden, 
      turn left, open the trap door, and go down into the cellar.

      5-Basement
      At the bottom of the stairs, turn left and do a temporary save. Move 
      straight ahead and take the left fork (the doors are closed at this time). 
      At the end of the corridor, a wall closes behind the player. 
      Confront the three Hanged Criminals. Shoot at the jerry can to make that 
      section of wall explode. In the crack made by the explosion, activate the 
      hand lever to release the coal cellar's wooden door.
      Kill the Gas Victims. In that room, find the recessed area and retrieve 
      the items it contains. Kill the Hanged Criminal. Pick up the sheet of 
      paper in the wine rack. 
      Leave the room and turn left. Shoot the zombies, then return to the 
      entrance to go to the coal cellar Shoot at the red bricks in the wall. 
      This reveals another recess area. Activate the hand lever to open the 
      passage leading to the mines. Exit and turn right at the end of the 
      corridor. 
      Continue in that direction. Kill the Drowning Victims. Activate the wall 
      lever, which reveals the secret passage to the mines (opposite the 
      entrance with the staircase). 
      In the corridors left of the entrance to the mines, go to the gate of 
      hell Send back the souls from this level so that Lucifer will give you 
      the power to fly (you need it to explore the mines).

      6-Mines
      Go into the mines. Use the flight spell to cross the crevices. Go straight 
      ahead to the boxes and gas meter. Turn right, past the earth mound and the 
      debris from the beams. Continue until you reach the lantern (or go left, 
      which will take you to the same place). Kill the Electrocution victims in 
      the electric chairs behind the carts. Turn left and head toward the iron 
      door. Continue straight ahead. Kill the four Electrocution victims. Go 
      straight ahead again and fly over the television set. Shoot at the bas 
      relief of the devil's head on the wall to the left of you. You will enter 
      the necropolis. 
      7-Necropolis
      (Goal of this level: To retrieve the four talismans that provide access to 
      the torture chamber where Angelina is being held captive)

      Go forward: further ahead, and slightly below you, is a permanent save. 
      Collect the (many!) bullets and the medi-kit.
      Exit and you come to a vast circular chamber that connects with the entire 
      level
      Turn left after killing the two Gas Victims next to the gravestone, then 
      go through the door and continue straight ahead
      In the next room, the Torturer shows you where you can find one of the 
      talismans. Take the talisman and go back to the gravestone where you 
      confronted the Gas Victims.
      Continue straight on again. Kill the two Gas Victims and move on until you 
      reach two doors. Pick up the arrows on the floor. Both doors lead to a 
      talisman and then to a dead end. When you retrace your steps, take the 
      door near the three stone stalactites (mummy sarcophagi). 
      In the first room to the right, a Gas Victim is guarding a gate to hell 
      Give him the usual and take the medi-kit. Leave, going either to the right 
      or the left (left is better, because you come across a permanent save). 
      Both paths lead to the same room. 
      From there, you access a gigantic chamber with a wooden bridge. The fourth 
      talisman is here. A film sequence shows you the place where you should 
      leave the four talismans. Return to the gravestone, which has now opened 
      to the torture chamber. Angelina is attached to a wheel
      Jethro (the torturer) remains invincible as long as the four stalactites 
      above Angelina have not been destroyed (the stalactites are visible when 
      they emit a green light). Beware of the torturer's axe blows (he teleports 
      himself continuously). Free Angelina! The Night Howler arrives and grabs 
      Deva. At that moment, a Grandmother appears. Kill her so that Angelina can 
      recover her weapon (an Uzi). Save your game so that you can leave the 
      room. 
      Follow the path shown in the film sequence: return to the door to the 
      three stalactites. Wait do not fail to protect Angelina on your way back. 
      (You still need to hurry, since your time is limited.)
      Return to the chamber with the bridge, then follow the bridge. It will 
      take you outside into the open air, inside the cemetery. 

      III-Act III

      8-Cemetery
      Save your game next to the first tomb you encounter. Walk around the grave 
      mound and try to open the tombs situated along its sides. 
      You will find several objects in the only accessible tomb (four items: 
      mirrors, a watch, talismans and a coin). Place these items in the 
      corresponding tombs. For example, put the gold coin on the greedy woman's 
      stand (if you make a mistake, Dave catches fire). A horde of zombies are 
      surging out of every exit and heading for the last tomb that you visited. 
      Beware: don't forget to protect Angelina, who can only defend herself from 
      a limited number of adversaries. So keep an eye on her
      Also search the surroundings of the grave mound for any weapons or items 
      that you can retrieve there. Once you have placed the four items on their 
      respective locations, the Night Howler appears, fleeing through the grave 
      mound maze as Dave approaches. Follow Dave and search the place. Fight 
      back the Hanged Criminals until you enter a room where you find two sheets 
      of paper and a medi-kit. Dave and his confederates are then transported to 
      the higher level (the level just above, on the grave mound).

      9-Grave Mound
      Visit every tomb and push back the frequent attacks Follow Angelina into 
      the tomb of the deceased, Hubert Chardot (whose inscription appears on his 
      gravestone). When you have been transported to the upper level 
      (teleporting is automatic once the tour is over), proceed as you did 
      before, up to the top of the grave mound (to the Tomb of Anger). Save your 
      game and enter the tomb. Use the action command on that tomb and prepare 
      yourself for the final confrontation 
      The End... 
     